Info Node: (lispref.info)Top

CFHT HOME lispref.info: Top


up: (dir) next: Copying prev: (dir) Back to Software Index

   This Info file contains the third edition of the XEmacs Lisp
Reference Manual, corresponding to XEmacs version 19.14.

* Copying
Conditions for copying and changing XEmacs.
* Introduction
Introduction and conventions used.
* Lisp Data Types
Data types of objects in XEmacs Lisp.
* Numbers
Numbers and arithmetic functions.
* Strings and Characters
Strings, and functions that work on them.
* Lists
Lists, cons cells, and related functions.
* Sequences Arrays Vectors
Lists, strings and vectors are called sequences. Certain functions act on any kind of sequence. The description of vectors is here as well.
* Symbols
Symbols represent names, uniquely.
* Evaluation
How Lisp expressions are evaluated.
* Control Structures
Conditionals, loops, nonlocal exits.
* Variables
Using symbols in programs to stand for values.
* Functions
A function is a Lisp program that can be invoked from other functions.
* Macros
Macros are a way to extend the Lisp language.
* Loading
Reading files of Lisp code into Lisp.
* Byte Compilation
Compilation makes programs run faster.
* Debugging
Tools and tips for debugging Lisp programs.
* Read and Print
Converting Lisp objects to text and back.
* Minibuffers
Using the minibuffer to read input.
* Command Loop
How the editor command loop works, and how you can call its subroutines.
* Keymaps
Defining the bindings from keys to commands.
* Menus
Defining pull-down and pop-up menus.
* Dialog Boxes
Creating dialog boxes.
* Toolbar
Controlling the toolbar.
* Scrollbars
Controlling the scrollbars.
* Modes
Defining major and minor modes.
* Documentation
Writing and using documentation strings.
* Files
Accessing files.
* Backups and Auto-Saving
Controlling how backups and auto-save files are made.
* Buffers
Creating and using buffer objects.
* Windows
Manipulating windows and displaying buffers.
* Frames
Making multiple X windows.
* Consoles and Devices
Opening frames on multiple TTY's or X displays.
* Positions
Buffer positions and motion functions.
* Markers
Markers represent positions and update automatically when the text is changed.
* Text
Examining and changing text in buffers.
* Searching and Matching
Searching buffers for strings or regexps.
* Syntax Tables
The syntax table controls word and list parsing.
* Abbrevs
How Abbrev mode works, and its data structures.
* Extents
Extents are regions of text with particular display characteristics.
* Specifiers
How faces and glyphs are specified.
* Faces and Window-System Objects
A face is a set of display characteristics specifying how text is to be displayed.
* Glyphs
General interface to pixmaps displayed in a buffer or frame.
* Annotations
Higher-level interface to glyphs in a buffer.
* Display
Parameters controlling screen usage. The bell. Waiting for input.
* Hash Tables
Fast data structures for mappings.
* Range Tables
Keeping track of ranges of numbers.
* Databases
An interface to standard DBM and DB databases.
* Processes
Running and communicating with subprocesses.
* System Interface
Getting the user id, system type, environment variables, and other such things.
* X-Windows
Functions specific to the X Window System.
* ToolTalk Support
Interfacing with the ToolTalk message service.
* Internationalization
How Emacs supports different languages and cultural conventions.
* MULE
Specifics of the Asian-language support.
Appendices

* Tips
Advice for writing Lisp programs.
* Building XEmacs and Object Allocation
Behind-the-scenes information about XEmacs.
* Standard Errors
List of all error symbols.
* Standard Buffer-Local Variables
List of variables local in all buffers.
* Standard Keymaps
List of standard keymaps.
* Standard Hooks
List of standard hook variables.
* Index
Index including concepts, functions, variables, and other terms.
      -- The Detailed Node Listing --

Here are other nodes that are inferiors of those already listed,
mentioned here so you can get to them in one step:

Introduction

* Caveats
Flaws and a request for help.
* Lisp History
XEmacs Lisp is descended from Maclisp.
* Conventions
How the manual is formatted.
* Acknowledgements
The authors, editors, and sponsors of this manual.
Conventions

* Some Terms
Explanation of terms we use in this manual.
* nil and t
How the symbols `nil' and `t' are used.
* Evaluation Notation
The format we use for examples of evaluation.
* Printing Notation
The format we use for examples that print output.
* Error Messages
The format we use for examples of errors.
* Buffer Text Notation
The format we use for buffer contents in examples.
* Format of Descriptions
Notation for describing functions, variables, etc.
Format of Descriptions

* A Sample Function Description
* A Sample Variable Description
Lisp Data Types

* Printed Representation
How Lisp objects are represented as text.
* Comments
Comments and their formatting conventions.
* Programming Types
Types found in all Lisp systems.
* Editing Types
Types specific to XEmacs.
* Type Predicates
Tests related to types.
* Equality Predicates
Tests of equality between any two objects.
Programming Types

* Integer Type
Numbers without fractional parts.
* Floating Point Type
Numbers with fractional parts and with a large range.
* Character Type
The representation of letters, numbers and control characters.
* Sequence Type
Both lists and arrays are classified as sequences.
* Cons Cell Type
Cons cells, and lists (which are made from cons cells).
* Array Type
Arrays include strings and vectors.
* String Type
An (efficient) array of characters.
* Vector Type
One-dimensional arrays.
* Symbol Type
A multi-use object that refers to a function, variable, property list, or itself.
* Function Type
A piece of executable code you can call from elsewhere.
* Macro Type
A method of expanding an expression into another expression, more fundamental but less pretty.
* Primitive Function Type
A function written in C, callable from Lisp.
* Compiled-Function Type
A function written in Lisp, then compiled.
* Autoload Type
A type used for automatically loading seldom-used functions.
Cons Cell Type

* Dotted Pair Notation
An alternative syntax for lists.
* Association List Type
A specially constructed list.
Editing Types

* Buffer Type
The basic object of editing.
* Window Type
What makes buffers visible.
* Window Configuration Type
Save what the screen looks like.
* Marker Type
A position in a buffer.
* Process Type
A process running on the underlying OS.
* Stream Type
Receive or send characters.
* Keymap Type
What function a keystroke invokes.
* Syntax Table Type
What a character means.
Numbers

* Integer Basics
Representation and range of integers.
* Float Basics
Representation and range of floating point.
* Predicates on Numbers
Testing for numbers.
* Comparison of Numbers
Equality and inequality predicates.
* Arithmetic Operations
How to add, subtract, multiply and divide.
* Bitwise Operations
Logical and, or, not, shifting.
* Numeric Conversions
Converting float to integer and vice versa.
* Math Functions
Trig, exponential and logarithmic functions.
* Random Numbers
Obtaining random integers, predictable or not.
Strings and Characters

* Basics
String Basics. Basic properties of strings and characters.
* Predicates for Strings
Testing whether an object is a string or char.
* Creating Strings
Functions to allocate new strings.
* Predicates for Characters
Testing whether an object is a character.
* Character Codes
Each character has an equivalent integer.
* Text Comparison
Comparing characters or strings.
* String Conversion
Converting characters or strings and vice versa.
* Modifying Strings
Changing characters in a string.
* String Properties
Additional information attached to strings.
* Formatting Strings
`format': XEmacs's analog of `printf'.
* Character Case
Case conversion functions.
* Char Tables
Mapping from characters to Lisp objects.
* Case Tables
Customizing case conversion.
Lists

* Cons Cells
How lists are made out of cons cells.
* Lists as Boxes
Graphical notation to explain lists.
* List-related Predicates
Is this object a list? Comparing two lists.
* List Elements
Extracting the pieces of a list.
* Building Lists
Creating list structure.
* Modifying Lists
Storing new pieces into an existing list.
* Sets And Lists
A list can represent a finite mathematical set.
* Association Lists
A list can represent a finite relation or mapping.
* Property Lists
A different way to represent a finite mapping.
* Weak Lists
A list with special garbage-collection behavior.
Modifying Existing List Structure

* Setcar
Replacing an element in a list.
* Setcdr
Replacing part of the list backbone. This can be used to remove or add elements.
* Rearrangement
Reordering the elements in a list; combining lists.
Sequences, Arrays, and Vectors

* Sequence Functions
Functions that accept any kind of sequence.
* Arrays
Characteristics of arrays in XEmacs Lisp.
* Array Functions
Functions specifically for arrays.
* Vectors
Functions specifically for vectors.
Symbols

* Symbol Components
Symbols have names, values, function definitions and property lists.
* Definitions
A definition says how a symbol will be used.
* Creating Symbols
How symbols are kept unique.
* Symbol Properties
Each symbol has a property list for recording miscellaneous information.
Evaluation

* Intro Eval
Evaluation in the scheme of things.
* Eval
How to invoke the Lisp interpreter explicitly.
* Forms
How various sorts of objects are evaluated.
* Quoting
Avoiding evaluation (to put constants in the program).
Kinds of Forms

* Self-Evaluating Forms
Forms that evaluate to themselves.
* Symbol Forms
Symbols evaluate as variables.
* Classifying Lists
How to distinguish various sorts of list forms.
* Function Forms
Forms that call functions.
* Macro Forms
Forms that call macros.
* Special Forms
"Special forms" are idiosyncratic primitives, most of them extremely important.
* Autoloading
Functions set up to load files containing their real definitions.
Control Structures

* Sequencing
Evaluation in textual order.
* Conditionals
`if', `cond'.
* Combining Conditions
`and', `or', `not'.
* Iteration
`while' loops.
* Nonlocal Exits
Jumping out of a sequence.
Nonlocal Exits

* Catch and Throw
Nonlocal exits for the program's own purposes.
* Examples of Catch
Showing how such nonlocal exits can be written.
* Errors
How errors are signaled and handled.
* Cleanups
Arranging to run a cleanup form if an error happens.
Errors

* Signaling Errors
How to report an error.
* Processing of Errors
What XEmacs does when you report an error.
* Handling Errors
How you can trap errors and continue execution.
* Error Symbols
How errors are classified for trapping them.
Variables

* Global Variables
Variable values that exist permanently, everywhere.
* Constant Variables
Certain "variables" have values that never change.
* Local Variables
Variable values that exist only temporarily.
* Void Variables
Symbols that lack values.
* Defining Variables
A definition says a symbol is used as a variable.
* Accessing Variables
Examining values of variables whose names are known only at run time.
* Setting Variables
Storing new values in variables.
* Variable Scoping
How Lisp chooses among local and global values.
* Buffer-Local Variables
Variable values in effect only in one buffer.
Scoping Rules for Variable Bindings

* Scope
Scope means where in the program a value is visible. Comparison with other languages.
* Extent
Extent means how long in time a value exists.
* Impl of Scope
Two ways to implement dynamic scoping.
* Using Scoping
How to use dynamic scoping carefully and avoid problems.
Buffer-Local Variables

* Intro to Buffer-Local
Introduction and concepts.
* Creating Buffer-Local
Creating and destroying buffer-local bindings.
* Default Value
The default value is seen in buffers that don't have their own local values.
Functions

* What Is a Function
Lisp functions vs primitives; terminology.
* Lambda Expressions
How functions are expressed as Lisp objects.
* Function Names
A symbol can serve as the name of a function.
* Defining Functions
Lisp expressions for defining functions.
* Calling Functions
How to use an existing function.
* Mapping Functions
Applying a function to each element of a list, etc.
* Anonymous Functions
Lambda-expressions are functions with no names.
* Function Cells
Accessing or setting the function definition of a symbol.
* Related Topics
Cross-references to specific Lisp primitives that have a special bearing on how functions work.
Lambda Expressions

* Lambda Components
The parts of a lambda expression.
* Simple Lambda
A simple example.
* Argument List
Details and special features of argument lists.
* Function Documentation
How to put documentation in a function.
Macros

* Simple Macro
A basic example.
* Expansion
How, when and why macros are expanded.
* Compiling Macros
How macros are expanded by the compiler.
* Defining Macros
How to write a macro definition.
* Backquote
Easier construction of list structure.
* Problems with Macros
Don't evaluate the macro arguments too many times. Don't hide the user's variables.
Loading

* How Programs Do Loading
The `load' function and others.
* Autoload
Setting up a function to autoload.
* Named Features
Loading a library if it isn't already loaded.
* Repeated Loading
Precautions about loading a file twice.
Byte Compilation

* Compilation Functions
Byte compilation functions.
* Disassembly
Disassembling byte-code; how to read byte-code.
Debugging Lisp Programs

* Debugger
How the XEmacs Lisp debugger is implemented.
* Syntax Errors
How to find syntax errors.
* Compilation Errors
How to find errors that show up in byte compilation.
* Edebug
A source-level XEmacs Lisp debugger.
The Lisp Debugger

* Error Debugging
Entering the debugger when an error happens.
* Function Debugging
Entering it when a certain function is called.
* Explicit Debug
Entering it at a certain point in the program.
* Using Debugger
What the debugger does; what you see while in it.
* Debugger Commands
Commands used while in the debugger.
* Invoking the Debugger
How to call the function `debug'.
* Internals of Debugger
Subroutines of the debugger, and global variables.
Debugging Invalid Lisp Syntax

* Excess Open
How to find a spurious open paren or missing close.
* Excess Close
How to find a spurious close paren or missing open.
Reading and Printing Lisp Objects

* Streams Intro
Overview of streams, reading and printing.
* Input Streams
Various data types that can be used as input streams.
* Input Functions
Functions to read Lisp objects from text.
* Output Streams
Various data types that can be used as output streams.
* Output Functions
Functions to print Lisp objects as text.
Minibuffers

* Intro to Minibuffers
Basic information about minibuffers.
* Text from Minibuffer
How to read a straight text string.
* Object from Minibuffer
How to read a Lisp object or expression.
* Completion
How to invoke and customize completion.
* Yes-or-No Queries
Asking a question with a simple answer.
* Minibuffer Misc
Various customization hooks and variables.
Completion

* Basic Completion
Low-level functions for completing strings. (These are too low level to use the minibuffer.)
* Minibuffer Completion
Invoking the minibuffer with completion.
* Completion Commands
Minibuffer commands that do completion.
* High-Level Completion
Convenient special cases of completion (reading buffer name, file name, etc.)
* Reading File Names
Using completion to read file names.
* Programmed Completion
Finding the completions for a given file name.
Command Loop

* Command Overview
How the command loop reads commands.
* Defining Commands
Specifying how a function should read arguments.
* Interactive Call
Calling a command, so that it will read arguments.
* Command Loop Info
Variables set by the command loop for you to examine.
* Events
What input looks like when you read it.
* Reading Input
How to read input events from the keyboard or mouse.
* Waiting
Waiting for user input or elapsed time.
* Quitting
How `C-g' works. How to catch or defer quitting.
* Prefix Command Arguments
How the commands to set prefix args work.
* Recursive Editing
Entering a recursive edit, and why you usually shouldn't.
* Disabling Commands
How the command loop handles disabled commands.
* Command History
How the command history is set up, and how accessed.
* Keyboard Macros
How keyboard macros are implemented.
Defining Commands

* Using Interactive
General rules for `interactive'.
* Interactive Codes
The standard letter-codes for reading arguments in various ways.
* Interactive Examples
Examples of how to read interactive arguments.
Events

* Event Types
Events come in different types.
* Event Contents
What the contents of each event type are.
* Event Predicates
Querying whether an event is of a particular type.
* Accessing Mouse Event Positions
Determining where a mouse event occurred, and over what.
* Accessing Other Event Info
Accessing non-positional event info.
* Working With Events
Creating, copying, and destroying events.
* Converting Events
Converting between events, keys, and characters.
Accessing Mouse Event Positions

* Frame-Level Event Position Info
* Window-Level Event Position Info
* Event Text Position Info
* Event Glyph Position Info
* Event Toolbar Position Info
* Other Event Position Info
Reading Input

* Key Sequence Input
How to read one key sequence.
* Reading One Event
How to read just one event.
* Dispatching an Event
What to do with an event once it has been read.
* Quoted Character Input
Asking the user to specify a character.
* Peeking and Discarding
How to reread or throw away input events.
Keymaps

* Keymap Terminology
Definitions of terms pertaining to keymaps.
* Format of Keymaps
What a keymap looks like as a Lisp object.
* Creating Keymaps
Functions to create and copy keymaps.
* Inheritance and Keymaps
How one keymap can inherit the bindings of another keymap.
* Key Sequences
How to specify key sequences.
* Prefix Keys
Defining a key with a keymap as its definition.
* Active Keymaps
Each buffer has a local keymap to override the standard (global) bindings. Each minor mode can also override them.
* Key Lookup
How extracting elements from keymaps works.
* Functions for Key Lookup
How to request key lookup.
* Changing Key Bindings
Redefining a key in a keymap.
* Key Binding Commands
Interactive interfaces for redefining keys.
* Scanning Keymaps
Looking through all keymaps, for printing help.
* Other Keymap Functions
Miscellaneous keymap functions.
Menus

* Menu Format
Format of a menu description.
* Menubar Format
How to specify a menubar.
* Menubar
Functions for controlling the menubar.
* Modifying Menus
Modifying a menu description.
* Pop-Up Menus
Functions for specifying pop-up menus.
* Menu Filters
Filter functions for the default menubar.
* Buffers Menu
The menu that displays the list of buffers.
Dialog Boxes

* Dialog Box Format
* Dialog Box Functions
Toolbar

* Toolbar Intro
An introduction.
* Toolbar Descriptor Format
How to create a toolbar.
* Specifying the Toolbar
Setting a toolbar.
* Other Toolbar Variables
Controlling the size of toolbars.
Scrollbars

Major and Minor Modes

* Major Modes
Defining major modes.
* Minor Modes
Defining minor modes.
* Modeline Format
Customizing the text that appears in the modeline.
* Hooks
How to use hooks; how to write code that provides hooks.
Major Modes

* Major Mode Conventions
Coding conventions for keymaps, etc.
* Example Major Modes
Text mode and Lisp modes.
* Auto Major Mode
How XEmacs chooses the major mode automatically.
* Mode Help
Finding out how to use a mode.
Minor Modes

* Minor Mode Conventions
Tips for writing a minor mode.
* Keymaps and Minor Modes
How a minor mode can have its own keymap.
Modeline Format

* Modeline Data
The data structure that controls the modeline.
* Modeline Variables
Variables used in that data structure.
* %-Constructs
Putting information into a modeline.
Documentation

* Documentation Basics
Good style for doc strings. Where to put them. How XEmacs stores them.
* Accessing Documentation
How Lisp programs can access doc strings.
* Keys in Documentation
Substituting current key bindings.
* Describing Characters
Making printable descriptions of non-printing characters and key sequences.
* Help Functions
Subroutines used by XEmacs help facilities.
Files

* Visiting Files
Reading files into Emacs buffers for editing.
* Saving Buffers
Writing changed buffers back into files.
* Reading from Files
Reading files into other buffers.
* Writing to Files
Writing new files from parts of buffers.
* File Locks
Locking and unlocking files, to prevent simultaneous editing by two people.
* Information about Files
Testing existence, accessibility, size of files.
* Contents of Directories
Getting a list of the files in a directory.
* Changing File Attributes
Renaming files, changing protection, etc.
* File Names
Decomposing and expanding file names.
Visiting Files

* Visiting Functions
The usual interface functions for visiting.
* Subroutines of Visiting
Lower-level subroutines that they use.
Information about Files

* Testing Accessibility
Is a given file readable? Writable?
* Kinds of Files
Is it a directory? A link?
* File Attributes
How large is it? Any other names? Etc.
File Names

* File Name Components
The directory part of a file name, and the rest.
* Directory Names
A directory's name as a directory is different from its name as a file.
* Relative File Names
Some file names are relative to a current directory.
* File Name Expansion
Converting relative file names to absolute ones.
* Unique File Names
Generating names for temporary files.
* File Name Completion
Finding the completions for a given file name.
Backups and Auto-Saving

* Backup Files
How backup files are made; how their names are chosen.
* Auto-Saving
How auto-save files are made; how their names are chosen.
* Reverting
`revert-buffer', and how to customize what it does.
Backup Files

* Making Backups
How XEmacs makes backup files, and when.
* Rename or Copy
Two alternatives: renaming the old file or copying it.
* Numbered Backups
Keeping multiple backups for each source file.
* Backup Names
How backup file names are computed; customization.
Buffers

* Buffer Basics
What is a buffer?
* Buffer Names
Accessing and changing buffer names.
* Buffer File Name
The buffer file name indicates which file is visited.
* Buffer Modification
A buffer is "modified" if it needs to be saved.
* Modification Time
Determining whether the visited file was changed "behind XEmacs's back".
* Read Only Buffers
Modifying text is not allowed in a read-only buffer.
* The Buffer List
How to look at all the existing buffers.
* Creating Buffers
Functions that create buffers.
* Killing Buffers
Buffers exist until explicitly killed.
* Current Buffer
Designating a buffer as current so primitives will access its contents.
Windows

* Basic Windows
Basic information on using windows.
* Splitting Windows
Splitting one window into two windows.
* Deleting Windows
Deleting a window gives its space to other windows.
* Selecting Windows
The selected window is the one that you edit in.
* Cyclic Window Ordering
Moving around the existing windows.
* Buffers and Windows
Each window displays the contents of a buffer.
* Displaying Buffers
Higher-lever functions for displaying a buffer and choosing a window for it.
* Window Point
Each window has its own location of point.
* Window Start
The display-start position controls which text is on-screen in the window.
* Vertical Scrolling
Moving text up and down in the window.
* Horizontal Scrolling
Moving text sideways on the window.
* Size of Window
Accessing the size of a window.
* Resizing Windows
Changing the size of a window.
* Window Configurations
Saving and restoring the state of the screen.
Frames

* Creating Frames
Creating additional frames.
* Frame Parameters
Controlling frame size, position, font, etc.
* Frame Titles
Automatic updating of frame titles.
* Deleting Frames
Frames last until explicitly deleted.
* Finding All Frames
How to examine all existing frames.
* Frames and Windows
A frame contains windows; display of text always works through windows.
* Minibuffers and Frames
How a frame finds the minibuffer to use.
* Input Focus
Specifying the selected frame.
* Visibility of Frames
Frames may be visible or invisible, or icons.
* Raising and Lowering
Raising a frame makes it hide other X windows; lowering it makes the others hide them.
* Frame Hooks
Hooks for customizing frame behavior.
Positions

* Point
The special position where editing takes place.
* Motion
Changing point.
* Excursions
Temporary motion and buffer changes.
* Narrowing
Restricting editing to a portion of the buffer.
Motion

* Character Motion
Moving in terms of characters.
* Word Motion
Moving in terms of words.
* Buffer End Motion
Moving to the beginning or end of the buffer.
* Text Lines
Moving in terms of lines of text.
* Screen Lines
Moving in terms of lines as displayed.
* List Motion
Moving by parsing lists and sexps.
* Skipping Characters
Skipping characters belonging to a certain set.
Markers

* Overview of Markers
The components of a marker, and how it relocates.
* Predicates on Markers
Testing whether an object is a marker.
* Creating Markers
Making empty markers or markers at certain places.
* Information from Markers
Finding the marker's buffer or character position.
* Changing Markers
Moving the marker to a new buffer or position.
* The Mark
How "the mark" is implemented with a marker.
* The Region
How to access "the region".
Text

* Near Point
Examining text in the vicinity of point.
* Buffer Contents
Examining text in a general fashion.
* Comparing Text
Comparing substrings of buffers.
* Insertion
Adding new text to a buffer.
* Commands for Insertion
User-level commands to insert text.
* Deletion
Removing text from a buffer.
* User-Level Deletion
User-level commands to delete text.
* The Kill Ring
Where removed text sometimes is saved for later use.
* Undo
Undoing changes to the text of a buffer.
* Maintaining Undo
How to enable and disable undo information. How to control how much information is kept.
* Filling
Functions for explicit filling.
* Margins
How to specify margins for filling commands.
* Auto Filling
How auto-fill mode is implemented to break lines.
* Sorting
Functions for sorting parts of the buffer.
* Columns
Computing horizontal positions, and using them.
* Indentation
Functions to insert or adjust indentation.
* Case Changes
Case conversion of parts of the buffer.
* Text Properties
Assigning Lisp property lists to text characters.
* Substitution
Replacing a given character wherever it appears.
* Registers
How registers are implemented. Accessing the text or position stored in a register.
* Transposition
Swapping two portions of a buffer.
* Change Hooks
Supplying functions to be run when text is changed.
The Kill Ring

* Kill Ring Concepts
What text looks like in the kill ring.
* Kill Functions
Functions that kill text.
* Yank Commands
Commands that access the kill ring.
* Low-Level Kill Ring
Functions and variables for kill ring access.
* Internals of Kill Ring
Variables that hold kill-ring data.
Indentation

* Primitive Indent
Functions used to count and insert indentation.
* Mode-Specific Indent
Customize indentation for different modes.
* Region Indent
Indent all the lines in a region.
* Relative Indent
Indent the current line based on previous lines.
* Indent Tabs
Adjustable, typewriter-like tab stops.
* Motion by Indent
Move to first non-blank character.
Searching and Matching

* String Search
Search for an exact match.
* Regular Expressions
Describing classes of strings.
* Regexp Search
Searching for a match for a regexp.
* Match Data
Finding out which part of the text matched various parts of a regexp, after regexp search.
* Saving Match Data
Saving and restoring this information.
* Standard Regexps
Useful regexps for finding sentences, pages,...
* Searching and Case
Case-independent or case-significant searching.
Regular Expressions

* Syntax of Regexps
Rules for writing regular expressions.
* Regexp Example
Illustrates regular expression syntax.
Syntax Tables

* Syntax Descriptors
How characters are classified.
* Syntax Table Functions
How to create, examine and alter syntax tables.
* Parsing Expressions
Parsing balanced expressions using the syntax table.
* Standard Syntax Tables
Syntax tables used by various major modes.
* Syntax Table Internals
How syntax table information is stored.
Syntax Descriptors

* Syntax Class Table
Table of syntax classes.
* Syntax Flags
Additional flags each character can have.
Abbrevs And Abbrev Expansion

* Abbrev Mode
Setting up XEmacs for abbreviation.
* Tables
Abbrev Tables. Creating and working with abbrev tables.
* Defining Abbrevs
Specifying abbreviations and their expansions.
* Files
Abbrev Files. Saving abbrevs in files.
* Expansion
Abbrev Expansion. Controlling expansion; expansion subroutines.
* Standard Abbrev Tables
Abbrev tables used by various major modes.
Extents

* Intro to Extents
Extents are regions over a buffer or string.
* Creating and Modifying Extents
Basic extent functions.
* Extent Endpoints
Accessing and setting the bounds of an extent.
* Finding Extents
Determining which extents are in an object.
* Mapping Over Extents
More sophisticated functions for extent scanning.
* Extent Properties
Extents have built-in and user-definable properties.
* Detached Extents
Extents that are not in a buffer.
* Extent Parents
Inheriting properties from another extent.
* Duplicable Extents
Extents can be marked to be copied into strings.
* Extents and Events
Extents can interact with the keyboard and mouse.
* Atomic Extents
Treating a block of text as a single entity.
Specifiers

* Introduction to Specifiers
Specifiers provide a clean way for display and other properties to vary (under user control) in a wide variety of contexts.
* Specifiers In-Depth
Gory details about specifier innards.
* Specifier Instancing
Instancing means obtaining the "value" of a specifier in a particular context.
* Specifier Types
Specifiers come in different flavors.
* Adding Specifications
Specifications control a specifier's "value" by giving conditions under which a particular value is valid.
* Retrieving Specifications
Querying a specifier's specifications.
* Specifier Instancing Functions
Functions to instance a specifier.
* Specifier Example
Making all this stuff clearer.
* Creating Specifiers
Creating specifiers for your own use.
* Specifier Validation Functions
Validating the components of a specifier.
* Other Specification Functions
Other ways of working with specifications.
Faces and Window-System Objects

* Faces
Controlling the way text looks.
* Fonts
Controlling the typeface of text.
* Colors
Controlling the color of text and pixmaps.
Faces

* Merging Faces
How XEmacs decides which face to use for a character.
* Basic Face Functions
How to define and examine faces.
* Face Properties
How to access and modify a face's properties.
* Face Convenience Functions
Convenience functions for accessing particular properties of a face.
* Other Face Display Functions
Other functions pertaining to how a a face appears.
Fonts

* Font Specifiers
Specifying how a font will appear.
* Font Instances
What a font specifier gets instanced as.
* Font Instance Names
The name of a font instance.
* Font Instance Size
The size of a font instance.
* Font Instance Characteristics
Display characteristics of font instances.
* Font Convenience Functions
Convenience functions that automatically instance and retrieve the properties of a font specifier.
Colors

* Color Specifiers
Specifying how a color will appear.
* Color Instances
What a color specifier gets instanced as.
* Color Instance Properties
Properties of color instances.
* Color Convenience Functions
Convenience functions that automatically instance and retrieve the properties of a color specifier.
Glyphs

* Glyph Functions
Functions for working with glyphs.
* Images
Graphical images displayed in a frame.
* Glyph Types
Each glyph has a particular type.
* Mouse Pointer
Controlling the mouse pointer.
* Redisplay Glyphs
Glyphs controlling various redisplay functions.
* Subwindows
Inserting an externally-controlled subwindow into a buffer.
Glyph Functions

* Creating Glyphs
Creating new glyphs.
* Glyph Properties
Accessing and modifying a glyph's properties.
* Glyph Convenience Functions
Convenience functions for accessing particular properties of a glyph.
* Glyph Dimensions
Determining the height, width, etc. of a glyph.
Images

* Image Specifiers
Specifying how an image will appear.
* Image Instantiator Conversion
Conversion is applied to image instantiators at the time they are added to an image specifier or at the time they are passed to `make-image-instance'.
* Image Instances
What an image specifier gets instanced as.
Image Instances

* Image Instance Types
Each image instances has a particular type.
* Image Instance Functions
Functions for working with image instances.
Annotations

* Annotation Basics
Introduction to annotations.
* Annotation Primitives
Creating and deleting annotations.
* Annotation Properties
Retrieving and changing the characteristics of an annotation.
* Margin Primitives
Controlling the size of the margins.
* Locating Annotations
Looking for annotations in a buffer.
* Annotation Hooks
Hooks called at certain times during an annotation's lifetime.
Hash Tables

* Introduction to Hash Tables
Hash tables are fast data structures for implementing simple tables (i.e. finite mappings from keys to values).
* Working With Hash Tables
Hash table functions.
* Weak Hash Tables
Hash tables with special garbage-collection behavior.
Range Tables

* Introduction to Range Tables
Range tables efficiently map ranges of integers to values.
* Working With Range Tables
Range table functions.
XEmacs Display

* Refresh Screen
Clearing the screen and redrawing everything on it.
* Truncation
Folding or wrapping long text lines.
* The Echo Area
Where messages are displayed.
* Selective Display
Hiding part of the buffer text.
* Overlay Arrow
Display of an arrow to indicate position.
* Temporary Displays
Displays that go away automatically.
* Blinking
How XEmacs shows the matching open parenthesis.
* Usual Display
The usual conventions for displaying nonprinting chars.
* Display Tables
How to specify other conventions.
* Beeping
Audible signal to the user.
Processes

* Subprocess Creation
Functions that start subprocesses.
* Synchronous Processes
Details of using synchronous subprocesses.
* Asynchronous Processes
Starting up an asynchronous subprocess.
* Deleting Processes
Eliminating an asynchronous subprocess.
* Process Information
Accessing run-status and other attributes.
* Input to Processes
Sending input to an asynchronous subprocess.
* Signals to Processes
Stopping, continuing or interrupting an asynchronous subprocess.
* Output from Processes
Collecting output from an asynchronous subprocess.
* Sentinels
Sentinels run when process run-status changes.
* Network
Opening network connections.
Receiving Output from Processes

* Process Buffers
If no filter, output is put in a buffer.
* Filter Functions
Filter functions accept output from the process.
* Accepting Output
How to wait until process output arrives.
Operating System Interface

* Starting Up
Customizing XEmacs start-up processing.
* Getting Out
How exiting works (permanent or temporary).
* System Environment
Distinguish the name and kind of system.
* Terminal Input
Recording terminal input for debugging.
* Terminal Output
Recording terminal output for debugging.
* Flow Control
How to turn output flow control on or off.
* Batch Mode
Running XEmacs without terminal interaction.
Starting Up XEmacs

* Start-up Summary
Sequence of actions XEmacs performs at start-up.
* Init File
Details on reading the init file (`.emacs').
* Terminal-Specific
How the terminal-specific Lisp file is read.
* Command Line Arguments
How command line arguments are processed, and how you can customize them.
Getting out of XEmacs

* Killing XEmacs
Exiting XEmacs irreversibly.
* Suspending XEmacs
Exiting XEmacs reversibly.
X-Windows

* X Selections
Transferring text to and from other X clients.
* X Server
Information about the X server connected to a particular device.
* Resources
Getting resource values from the server.
* Server Data
Getting info about the X server.
* Grabs
Restricting access to the server by other apps.
* X Miscellaneous
Other X-specific functions and variables.
ToolTalk Support

* XEmacs ToolTalk API Summary
* Sending Messages
* Receiving Messages
Internationalization

* I18N Levels 1 and 2
Support for different time, date, and currency formats.
* I18N Level 3
Support for localized messages.
* I18N Level 4
Support for Asian languages.
MULE

* Internationalization Terminology
Definition of various internationalization terms.
* Charsets
Sets of related characters.
* MULE Characters
Working with characters in XEmacs/MULE.
* Composite Characters
Making new characters by overstriking other ones.
* ISO 2022
An international standard for charsets and encodings.
* Coding Systems
Ways of representing a string of chars using integers.
* CCL
A special language for writing fast converters.
* Category Tables
Subdividing charsets into groups.
Tips

* Style Tips
Writing clean and robust programs.
* Compilation Tips
Making compiled code run fast.
* Documentation Tips
Writing readable documentation strings.
* Comment Tips
Conventions for writing comments.
* Library Headers
Standard headers for library packages.
Building XEmacs and Object Allocation

* Building XEmacs
How to preload Lisp libraries into XEmacs.
* Pure Storage
A kludge to make preloaded Lisp functions sharable.
* Garbage Collection
Reclaiming space for Lisp objects no longer used.

automatically generated by info2www version 1.2